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Then in 'geom tools’ tab i renumber the meshes.ĩ - Then i use de cas unitool to create the sims 3 package with the renumbered meshes.ġ0 - And use 'sims 3 MeshToolKit’ to add the morphs, on tab 'package tools’ –> add morphs to clothing/hair To extract the game nude bodies use s3oc Cloner.Ĩ - open 'sims 3 MeshToolKit’, on the tab 'auto tools for geom’ i auto-assign bones, and auto-create the morphs mesh. Also make sure it’s not on the same place the body mesh is.Ħ - Regroup the meshes, copy the ts3 nude body comments, to the regrouped mesh. You can also delete body parts that won’t show, parts that will stay under the clothes.Īfter this part it’s just like making ts3 clothes, there’s some tutorial references in the end of the post.ĥ - Make sure the clothes mesh is in the correct positions in the UV map, you can use the clothing UV template.
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Either bottoms, tops, or full body, depending on what part you’re converting.Ĥ - The hard part is to make the ts4 clothes fit the ts3 bodies. The ts4 dds files have different sizes than the ones from sims3, you need to adjust them.ģ -Then open the geom or obj in milkshape and delete the sims 4 body, to leave just the clothes mesh. If you don’t want the polys reduced select 'view:By lod’ and 'export format: OBJ’Ģ - 'Sims 4 Package Editor’ to extract the textures by right clicking on the RLE2 files and choose export to dds. This format reduced the polys automatically, but sometimes it breaks the mesh a little. Go to ‘clone package editor’ –> ‘mesh manager’ –> select the ts4 package –> on the bottom select 'view: by meshpart’ and 'export format: ts3’. I’ve been asked a lot how do i convert ts4>ts3 clothes or shoes, so here is a tutorial on how i convert it (i’m not good at making tutorials)ġ - I use ‘S4CASTools’ by CmarNYC to extract the ts4 meshes as ts3 geoms. However, if you are GCirelli and you’d like me to remove this post, please let me know, and I will do so immediately! :) Just to be 100% transparent, I found the link on this post, but I was unable to locate any more information about the mod.
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I lost track of it a while ago and just found the download again, and I thought someone here might be interested in using it as well. These are the worlds that are included alongside the real life city that was used as a reference for it.ĭisclaimer: I take absolutely no credit for this mod.
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If you have any trouble getting it to work, feel free to send me a message or an ask, and I will try my best to help. As these are exported NRaas settings, the package needs to go in your Library folder, and I believe you will also need NRaas Overwatch to import it.
#The sims 3 cc lucky palms gas station how to
So with just a couple of clicks in the NRaas Tempest menu, you can quickly and effortlessly have warm tropical sunshine in Sunlit Tides, gray foggy drizzle in Moonlight Falls, or dry desert heatwaves in Lucky Palms.įor anyone interested, you can download the tuning file HERE and the instructions on how to enable it HERE. The creator based these profiles on the climate in comparable real world locations, and every detail from the morning, noon, evening, and night temperature ranges to the chance of fog, hail, rain, snow and sun has been individually set to correspond with the average forecast for that real world place for each of the four seasons. Made by GCirelli at the NRaas site, this tuning file contains custom weather profiles for almost every EA world (minus a couple of the newer ones).
For any TS3 simmers who use NRaas Tempest and are unaware of this mod, I want to share one of my favorite game tweaks that I lost and just recently found again yesterday.